﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using XRpgLibrary.TileEngine;

namespace XRpgLibrary
{
    public interface IGameDrawableMenu
    {
        bool IsAlive { get; set; }
        void Draw(GameTime gameTime);
    }
}
